10月 27, 2016

澳洲昆士兰大学论文代写:互联网交互设计

澳洲昆士兰大学论文代写:互联网交互设计

上述问题的答案在于利益附加到特定用户与用户的交互。例如,人们常常考虑下载页面的最大可接受的时间是在互联网上十秒。下载的验收与时间的函数提供的好处的下载页面。页面提供的收益可以抵消成本相关的下载页面需要超过10秒。同样,低福利的提供一个页面可能不是成本相关的下载时间的价值。减少与交互相关的成本一直在提高设计质量。然而,它可能是一个错误的方法只关注设计的简单的减少的成本没有考虑收益与交互。看似高成本的复杂的相互作用可以值得做,如果导致相应的高收益。

澳洲昆士兰大学论文代写:互联网交互设计

常见的错误提交与成本效益原则的应用假设系统的方面与感知成本和有感知的好处。作为一个例子,新设计的特性或元素拥有一个令人兴奋的效果设计师大多是从未使用过,甚至落入通知的人通常有交互设计。在某些情况下,这些元素和特征增加了交互设计师,因为成本增加复杂性系统没有添加任何用户的实际效益。为了避免这一点,观察的人与设计或类似的设计是对实际的目标环境。焦点小组和测试可用性在本质上是价值的评估的成本效益方面不同的设计在开发时设计观察是不可能的实际使用(萨伦伯格2012)。

澳洲昆士兰大学论文代写:互联网交互设计

The answer to the above questions lies on the benefits attached to the specific user with respect to interaction with the user. For instance, people often consider the maximum acceptable time of downloading pages is ten seconds on the internet. The acceptance pertaining to time of download has been a function of the provided benefits by the download page. The benefits offered by page can offset the cost related to the downloading of a page requiring more than ten seconds. Similarly, the offer of low benefits by a page may not be the worth of the cost associated with downloading time. The reduction of the costs associated with the interaction has been improving the design quality. However, it can be a mistaken approach of focusing exclusively on the simplicity of the design in terms of the reduction of the cost without the consideration of the benefits accrued with interactions. The complicated interactions with seemingly high cost can be worth doing it, if resulting in correspondingly high benefits.

澳洲昆士兰大学论文代写:互联网交互设计
The common mistake committed in relation to the application of the principles of the cost benefit is the presuming the system’s aspects with the perception to be costs and the ones having perception to be benefits. As an example, the features of the new design or elements having an exciting effect to the designers are mostly never used or even falls into the notice of the people who generally having interaction with the design. In some cases, such elements and traits increases the interaction cost of the designers because of the addition of complexity to the system without the addition of any user’s actual benefit. In order of avoiding this, observation of the people who interacts with design or the ones similar in design is with respect to the actual target environment. The focus groups and the tests that are usability in nature are of value to assess the cost-benefits of the aspects that are different in terms of designing during the development at a time when the design observation is not possible in terms of the actual use (Sully 2012).

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